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At the Henry George Birthplace Museum

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How Henry George's Principles Were Corrupted Into the Game Called Monopoly

Edward J. Dodson


[December, 2011]


History is filled with surprising stories of how people and ideas are connected. One such story is that of the origins of the most popular board game in modern history -- Monopoly.



The game of Monopoly has survived over its many decades because the role of the dice promises a different outcome every time we sit down to play. Each player begins the game as equals. Luck, and a bit of strategy, eventually enable one player to dominate all others. That player ends up amassing a huge virtual fortune in cash and control of properties within the Monopoly community.
br> What most of those who play the Monopoly game are unaware of (and could care less about) is that the origin and original development of the game resulted out of a passion for social and economic justice.

In the late 1800s, a young woman named Elizabeth Magie was introduced to the writings of Henry George by her father. She eventually became one of many people embracing George's philosophy of social and economic justice who took on the task of trying to teach others what she had learned from studying Progress and Poverty and George's other works.


What we know is that Elizabeth Magie -- collaborating with friends in her Brentwood, Maryland community -- created a board game called The Landlord's Game. Early in 1903 she applied for a patent for the game, which was granted on 5 January, 1904 (No. 748,626). She explained that the game was to be a "practical demonstration of the present system of land-grabbing with all its usual outcomes and consequences."



While still a young, single woman, Elizabeth -- or "Lizzie" as she came to be called -- became a part-time resident of the Single Tax enclave of Arden, Delaware. This was around 1903.


Stephen's Theater.......,,,,,,,,,,,,,,,,....Craft Shop

Whether on her own or in conjunction with other Single Taxers in Arden, Lizzie continued to work on the design of The Landlord's Game as a way to explain how Henry George's system of political economy would work in real life.


The First Commercial Versions of The Landlord's Game


For reasons unknown, Elizabeth moved to Chicago, Illinois in 1906, where she met, and in 1910 married, Albert Phillips. I have not been able to find any reference to Albert as a dedicated follower of Henry George, but it seems certain he was sympathetic to his wife's efforts. At some point in 1910 Elizabeth and a number of other followers of Henry George established the Economic Game Company of New York, which published The Landlord's Game.

Sometime soon thereafter Elizabeth and Albert moved to Clarendon, Virginia, in the Washington D.C area and eventually patented a new edition of The Landlord's Game in 1924 (No. 1,509,312) under her married name of Elizabeth Magie Phillips.



This new edition, published by the Washington, D.C. firm, Adgame Company, included named streets and other changes in the appearance of the board. More importantly, the new edition included a second, alternative, set of rules and a second name for the game, Prosperity.


Connections with Academe


At some point early in the twentieth century (perhaps while in Arden, Delaware), Scott Nearing, then a Professor on the faculty of the University of Pennsylvania Wharton School of Finance was introduced to The Landlord's Game. Nearing had written admiringly of Henry George and likely knew the most prominent followers of Henry George living in Philadelphia and Arden.

Burton H. Wolfe, in "The Monopolization of Monopoly" (San Francisco Bay Guardian, 1976), says that "Nearing played The Landlord's Game with his brother, Guy Nearing, who lived in the Henry George single tax community of Arden, Delaware." Then:
"As the students and single taxers played the game, they began a process ... of altering the rules. The main change was that instead of merely paying rent when landing on a property block, the players could hold an auction to buy it.

They also made their own game boards so that they could replace the properties designated by Lizzie Maggie with properties in their own cities and states; this made playing more realistic. As they drew or painted their own boards, usually on linen or oil cloth, they change the title "Landlord's Game" to "Auction Monopoly" and then just "Monopoly".

Burton Wolfe also tells us that a young Rexford E. Tugwell was one of the players.


One of Tugwell's own students, Priscilla Robertson -- long-time editor of The Humanist -- provided the following details on the early history of the game:
"In those days those who wanted copies of the board for Monopoly took a piece of linen cloth and copied it in crayon. It was considered a point of honor not to sell it to a commercial manufacturer, since it had been worked out by a group of single taxers who were anxious to defeat the capitalist system."

I am obliged to note here the considerable misrepresentation of the objectives pursued by Single Taxers who shared Henry George's principles. Defeating monopoly in all its forms (but, particularly, monopoly of nature), not capitalism, was - and is - the cause embraced then and today.

Other professors besides Scott Nearing found The Landlord's Game to be of value in their classroom teaching. Other writers note the game was played by students at Princeton University and Haverford College. Changes were made to the board design, gathering the properties into groups, allowing buildings to be added to the locations and increasing the amount of rent charged based on the number of like properties owned.

By the late 1920s, the version of the game being played by college students and others had evolved quite a bit from Elizabeth's design. The game was now generally referred to as Monopoly. A young student at Williams College (Reading, Pennsylvania) produced a commercial version under the name Finance, but the game was essentially Monopoly. Then, a woman named Ruth Hoskins who learned the game in Indianapolis moved to Atlantic City, New Jersey and supposedly created the version that included the Atlantic City street names.

The plot then thickens, as the game was introduced by friends of Ruth Hoskin to Charles Todd, who lived in Germantown, Pennsylvania; and, Charles Todd then introduced the game to Charles and Esther Darrow. As Todd later recalled:

"The first people we taught it to after learning it ... was Darrow and his wife Esther. ...It was entirely new to them. They had never seen anything like it before and showed a great deal of interest in it. ...Darrow asked me if I would write up the rules and regulations and I wrote them up ... and gave them to Darrow."


Enter Charles Darrow and Parker Brothers


During the last few decades, details of how the game Monopoly came to be owned - and the profits from sales monopolized - have come to light because of circumstances that could not be controlled by Parker Brothers.

Charles Darrow was the first to capitalize on the evolution and popularity of the game. He secured a copyright for his enhanced edition of the game in 1933.
The familiar cardboard board, packaged in a white box, was produced and sold locally in Philadelphia. Initially, Parker Brothers declined to acquire the game from Darrow but reconsidered when Darrow demonstrated there was a demand for the game by local stores. In 1935, Darrow submitted the game to the U.S. Patent Office and was granted a patent, the origins of the game apparently not appreciated by the Patent Office clerks. Sales of the game mushroomed, and Charles Darrow became a rather wealthy individual. Parker Brothers became a major game producer on the profits of Monopoly.


Challenges to Monopoly's Monopoly


Much of the credit for the recent interest in The Landlord's Game, Elizabeth Magie Phillips and the connection to Henry George's social and economic philosophy belongs to Ralph Anspach.

In 1973, while on the economics faculty of San Francisco State University, Professor Anspach designed a new game, which he called Anti-Monopoly. When Anti-Monopoly started to compete with Monopoly on store shelves, General Mills (successor to Parker Brothers) filed a lawsuit against Proessor Anspach for patent infringement. A decade-long legal battle ensued during which the lower court actually ordered thousands of copies of Anti-Monopoly destroyed.



Professor Anspach presented the historical evidence revealing that Charles Darrow essentially taken the game virtually without change in the design or rules from the version produced by Charles Todd. The details of the legal battle to regain ownership rights to Anti-Poverty is provided at the Anti-Monopoly website.


Getting back to Elizabeth Magie Phillips


A few references to Elizabeth's endeavors appear in Georgist periodicals. In a 1926 issue of Land and Freedom, it was announced that "a group of Single Taxers contemplates a new and improved edition of the Landlord's Game." Elizabeth also remained an active Single Taxer, and in 1931 was a delegate to the Henry George Congress held in Baltimore, Maryland during October.

Parker Brothers purchased Elizabeth's patents in 1932 for $500, under condition that Parker Brothers would continue to publish The Landlord's Game as well as Monopoly. Burton Wolfe describes a meeting the Parker Brothers President, Robert Barton and Elizabeth:

So, Barton met with Lizzie Magie, he testified, and asked her if she would accept changes in her game. According to Barton's recollection, she replied like this: "No. This is to teach the Henry George theory of single taxation, and I will not have my game changed in any way whatsoever." For John Droeger of San Francisco, the lawyer taking his deposition, Barton explained why in his opinion Lizzie Magie answered that way: "She was a rabid Henry George single tax advocate, a real evangelist; and these people never change."

In a January 1936 interview with her appeared in The Washington Star, Elizabeth was asked:
"how she felt about getting only $500 for her patent and no royalties ever. She replied that it was all right with her if she never made a dime so long as the Henry George single tax idea was spread to the people of the country. "




A third edition of The Landlord's Game was published by Parker Brothers in 1939, but the game company did nothing to promote the game.

An essay written by Elizabeth appeared in the September-October 1940 issue of Land and Freedom, under the title "A Word to the Wise." Even in her declining years, she was urging surviving Single Taxers (or, Georgist, as the self-selected referred to themselves) to action:

What is the value of our philosophy if we do not do our utmost to apply it? To simply know a thing is not enough. To merely speak or write of it occasionally among ourselves is not enough. We must do something about it on a large scale if we are to make headway. These are critical times, and drastic action is needed.

To make any worthwhile impression on the multitude, we must go in droves into the sacred precincts of the men we are after. We must not only tell them, but show them just how and why and where our claims can be proven in some actual situation.

It is true that commendable attempts are being made now on the part of Georgeists to reach "the people". Perhaps letters to the papers are effective, if followed up systematically. Petitions to busy people in high public places, or in large private organizations, are gracefully acknowledged sometimes and that is usually the end of it.

But more decisive action is needed. We must pick our men and our business institutions, and those in high public places, and hammer at them constantly and systematically. If possible, we should even challenge them to open debate. We must show them in every way how the adoption of the public collection of land rent will benefit not only their business, but the whole community.

It would require those of us who are thoroughly grounded in the Georgeist philosophy and its application, to undertake such a task. Unfortunately, there are some among us who attempt it without an adequate knowledge of all the problems involved, who do not know when to speak and when not to speak. This can be corrected if we will train ourselves for the task.

My suggestion is that a Committee on Arrangements be formed; and that this Committee be on the lookout for quarry. Opportunities are teeming all around us. There is the radio, for instance, with its political speakers, with Forums and Round Table Talks (which hit everything but the Bull's Eye). There are periodicals, such as the Readers' Digest. There are lecturers, legislative bodies, authors of social commentary best sellers. Some influential writer, speaker, columnist or public figure should be selected and the Committee get to work on him. Systematically, one letter after another week after week, should be sent by members of the Committee. In our letters, we might ask our correspondent some direct question in such a way that will be likely to get a response of some kind. We will learn by experience what to say and what not to say.

I am sure that actual, personal and continued contact with influential public figures would be effective. Such a course is bound to bag some prizes in time.


Elizabeth Magie Phillips died in 1948 in Arlington, Virginia.


Fast-Forward to The History Detectives


In 2004, a long-time resident of Arden, Delaware contacted the producers of the television program, History Detectives, asking for help identifying the history of a wooden game board that had been in his family since the early 1900s. Researching the origins of The Landlord's Game brought the History Detectives to Philadelphia to interview then Education Director, Dan Sullivan regarding the connection between the game's design and objectives and the teachings of Henry George.

Unfortunately, this episode of History Detectives is not available for viewing at the program's website.